Current House Rules
The current campaign is using the following house rules:
- Critical Hits — Perkins Crit: extra damage dice from a critical hit are automatically counted as their maximum value. (HR01b)
- Fall Damage (HR02)
- Fighting For Life (HR04)
- Inspiration & Favor (HR05)
- Bonus Action Spells (HR06)
- Non-Lethal Combat (HR07)
There are also the following rules clarification/specifications in effect:
- Ability Check Attempts and Timing (RC01)
- Spells (RC02)
And finally, these are the homebrews we’re currently using or have available:
Legacy House Rules
These house rules, drafts, and discussion pages are provided here as reference, but should not be considered active for the current campaign: